Now casting · Chief Creative & Digital Officer Contact
A lone figure in a rain-soaked city street at night

Steve Walshe

Creative director, digital strategist, venture operator, writer and builder. One person, five disciplines, working as one.

Subject: Walshe, S.
Location: Melbourne, VIC
Practice: Creative · Digital · Venture
Status: Available for the right story

● Executive summary

Creative and digital executive who connects creative vision, emerging technology and commercial strategy. I've sat on the executive team of a 40+ person national not-for-profit, served as General Manager and Creative Director of a venture capital firm, led multidisciplinary teams of 10+ (including team leads with their own reports) and owned $500K+ budgets. I also build: a proprietary investment platform with more than $500M in deals evaluated on it, and an AI-enabled 19-series fiction network. I bring what a Chief Creative & Digital Officer needs in one person: the creative vision, the business case behind it and the ability to get it shipped.

Target role
Chief Creative & Digital Officer
Location
Melbourne, VIC · Hybrid
Leadership
Executive team, 40+ person not-for-profit · General Manager, venture capital · Teams of 10+, including team leads · $500K+ budgets · Quarterly board reporting
Capabilities
Creative vision & brand positioning · Digital strategy & transformation · Artificial intelligence (AI), automation & digital product innovation · Content, campaigns & audience growth · Venture building, partnerships & investment · Experimentation & performance measurement
Sectors
Venture capital & investment · Media & entertainment · Edge AI · Not-for-profit & policy
Proof points
10× portfolio value growth · $1M+ donation growth · $500M+ in deals evaluated · 40 episodes shipped across 19 series

● Executive impact · The stakes

The stakes

Four arcs, one through-line: creative work that pays its way.

Arc 01

Commercial impact

  • Brand and engagement strategy that contributed to a 10× increase in portfolio value at Pitch Venture Capital.
  • Marketing strategies that helped portfolio companies raise follow-on venture funding.
  • On the executive team through a tenure in which donations grew by more than $1M.
Arc 02

Leadership & accountability

  • Executive team member at a 40+ person national not-for-profit, reporting quarterly to the board.
  • Led teams of 10+ in two organisations, including team leads with their own reports.
  • Owned $500K+ budgets, delivered on time and on scope.
Arc 03

Digital & AI transformation

  • Turned AI from talking point into production capability, taking platforms from concept to live operation.
  • Developed Psymetry, a proprietary platform with more than $500M in deals evaluated.
  • Advisor to Entrit, an edge-AI company now valued at $5M.
Arc 04

Creative & brand leadership

  • Set creative direction for national campaigns and digital channels; audience and viewership up 20%.
  • Directed and produced hundreds of video and photo shoots, from concept to final grade and VFX.
  • Built and kept a base of 20+ clients; Telstra Small Business Awards nominee, 2018.

● Summary · Episode recap

Previously on

A career across screen, design, venture capital and code.

● Capabilities · Starring

The cast

Every role played by the same person. That's the point.

Steve Walshe as

The Director

screen & story

Hundreds of video and photo shoots, from pre-production to final grade and VFX. Brand films, cinema ads, documentary and campaign content for national audiences.

Steve Walshe as

The Strategist

digital & brand

Builds the plan that links creative output to revenue. Positioning, channels, audience growth and the numbers that show whether it worked.

Steve Walshe as

The Operator

venture & growth

Former General Manager inside a venture fund. He screened startups, shaped their stories for investors and helped them raise their next round.

Steve Walshe as

The Writer

under several pen names

Writes serialized fiction across six genres on a weekly release schedule. Each story world is a canon he built and keeps consistent.

Steve Walshe as

The Builder

AI & product

Designs and ships production platforms with AI as a working crew member, covering web apps, data pipelines, automated publishing and investor tools.

Steve Walshe as

The Artist

off the clock

Trained graphic designer and illustrator. He draws comic pages and character studies most nights, sometimes in the margins of old novels.

● Experience · Season guide

The careerso far

Each season raises the stakes, and every one ships something.

S04
2024 — Present
“The Builder”

Founder, Advisor & Creative Technologist

Ventures & advisory

  • Turned AI from talking point to production capability: platforms taken from brand and story through to live servers, proving how a lean team can ship at the pace of a large one.
Platform · InvestmentPsymetry

Proprietary deal-evaluation and market-intelligence platform with a live market terminal and a 3D globe that maps companies by geography. More than $500M in deals evaluated on it.

Advisor · Edge AIEntrit

Advisor to an edge-AI company now valued at $5M. Shaped its investor narrative, pitch deck and interactive education. Its ternary-precision models run about 20× smaller on cheap, private hardware.

Founder · MediaGMD Entertainment

A serialized-fiction network with six genre imprints, timed-access membership tiers, a weekly release engine and an AI writing studio grounded in each story's canon. Story, art direction and platform, with 40 episodes published across 19 series so far.

S03
Jan 2022 — Mar 2024 · Melbourne
“The Fund”

General Manager & Creative Director

Pitch Venture Capital

Venture capital firm. The fund is now maturing and returning capital to its investors.

  • Led brand and engagement work that contributed to a 10× increase in portfolio value.
  • Evaluated 100+ startups and picked those with the strongest potential for investment and communications development.
  • Built marketing strategies that helped portfolio companies raise follow-on venture funding.
  • Led a team of 10+ across app development, game development, business development, product design and marketing, working in Agile.
  • Owned $500K+ in content and development budgets, with delivery on time and on scope.
  • Presented new products to investors and stakeholders, turning complex technology into a clear story.
S02
Nov 2019 — Dec 2021 · Melbourne
“The Executive”

Director of Digital Content, Executive Team

The IPA

National not-for-profit public policy institute, 40+ staff.

  • Sat on the executive team through a tenure in which donations grew by more than $1M and audience and viewership rose 20%.
  • Led a team of 10+ across video production, design, journalism, web design and campaign management. The journalism team also produced a podcast and supervised interns through the institute's program.
  • Ran multiple programs and productions in parallel, from pre-production to delivery, including a YouTube channel written for a young audience.
  • Developed national marketing campaigns and reported quarterly to the board on communication outcomes.
  • Owned program and production budgets and live, fast-moving delivery across traditional and new media.
S01
Mar 2014 — Nov 2019 · Geelong
“The Studio”

Producer & Creative Director

Flip Switch Media

Video and creative production company.

  • Ran the business day to day with the owner, covering clients, crews, delivery and the systems it ran on.
  • Built and kept a base of 20+ clients. Nominated for the Telstra Small Business Awards, 2018.
  • Directed and produced hundreds of video and photo shoots, then ran post-production, editing and VFX.
  • Guided clients' brand communications across channels, from concept to final collateral.
  • Mentored the creative team.
Pilot
Education
“Origin story”

Training

The Gordon · Deakin University

  • Diploma of Arts, Graphic Design, The Gordon Institute
  • Bachelor of Arts, Deakin University

● Case studies · Featured episodes

Three decisions

The problem, the insight, the call and what came of it.

Episode 01 · S02 · The IPA

The Call

The problem
End of financial year is when every organisation floods its donors' inboxes. In a digital channel, a donor can start to feel like a line in a database.
The insight
In a digital age, the scarce thing is a human voice. People keep supporting what they feel connected to.
The decision
We personally phoned every donor, big and small, to thank them for their support.
The result
Donors heard directly from the institute they fund and felt part of it. The campaign ran during a tenure in which donations grew by more than $1M.
Episode 02 · S04 · GMD Entertainment

The AI Writing Studio

The problem
Serialized fiction lives or dies on a weekly release schedule and a consistent story. Six genres at that pace usually needs a writers' room.
The insight
The bottleneck isn't writing speed. It's keeping the canon straight across many story worlds.
The decision
Built a writing studio where AI is grounded in each world's canon, plus an automated pipeline from draft to scheduled release.
The result
40 episodes published across 19 series. The same model lets a small team publish at the pace of a full writers' room.
Episode 03 · S04 · Psymetry

The Deal Engine

The problem
Investment teams see far more deals than they can properly assess, and the good ones get lost in the noise.
The insight
Consistent structure beats gut feel. Every deal should be screened the same way before anyone falls in love with it.
The decision
Developed Psymetry, a proprietary platform that brings deal intake, structured scoring and market intelligence into one place.
The result
More than $500M in deals evaluated on the platform.
If everybody loves your work you're playing it much too safe. — David Carson

● Portfolio · Selected footage

The work

Graded for the series. Hover to restore the original colour.

Shot for screen

Directed & produced · Flip Switch Media / The IPA
Sparks flying from an angle grinder in a dark workshop
Sparks · Brand filmReel 01
Silhouette of a man against a blown-out light
Backlight · Narrative shortReel 02
Close-up of a man's face in warm low light
Portrait · DocumentaryReel 03
Student in safety glasses grinding metal
Apprentice · CampaignReel 04
Open book lit by a single beam of light
The Book · TitlesReel 05
Two men in a tense conversation in shadow
Confrontation · DramaReel 06

Worlds built

Story, art direction & AI image pipeline · GMD Entertainment
Eternity Complex title art: a woman's eye over a starfield
Eternity Complex · Flagship sci-fi seriesCosmic imprint
DRK Black Procedure poster
DRKBlack Procedure
Vitruvian series cover
VitruvianCover
The Last Hotel series cover
The Last HotelCover
Trail to Hiroshima illustration
Trail to HiroshimaCover
A masked surgeon's eyes lit in neon
DRK · Key artShadow imprint
Gothic city at dusk
The Morphometric ArchiveWorld art

● Leadership philosophy

Manifesto

Eight rules I run creative and digital teams by.

01

Shipped beats pitched.

Ideas are cheap. Shipped ideas compound. Every concept I back gets a date, an owner and an audience.

02

Every experiment gets a kill date.

Creative freedom and commercial discipline sit on the same page. We decide up front what success looks like and when we stop.

03

Argue in the room. Commit outside it.

Debate is how good work gets better. Once the call is made, the team moves as one.

04

Taste is a strategy.

Differentiation doesn't come from a slide. It comes from a hundred small decisions made by people who care.

05

AI is crew. It still needs a director.

I use AI every day to write, build and produce. It makes small teams fast. Judgment and point of view stay human.

06

Hire people who scare you a little.

Independent thinkers make the best teams. My job is to give them room, clear briefs and cover.

07

Kill the approval ladder.

Collaboration without bureaucracy. Fewer sign-offs and more ownership, with accountability attached.

08

Stay a student.

The technology changes monthly. The leader who stops learning becomes the bottleneck.

“Think outside the box, just like Schrödinger's cat wished it could have.”
Unknown · pinned above my desk

● First 100 days plan · The pilot

First 100 days

How a Chief Creative & Digital Officer earns the room.

Act I · Days 01–30

Listen map the truth

  • Audit every creative and digital touchpoint, from brand and content to platforms and data.
  • Sit with sales, product, operations and finance to see where attention and money actually move.
  • Meet the team one by one and find the people already doing the brave work.

Deliverable: a one-page map of what's working, what isn't and what we haven't tried.

Act II · Days 31–60

Pilot three small bets

  • Launch three experiments, each with an owner, a budget, a metric and a kill date.
  • Put an AI-assisted production workflow in place, with guardrails, so the team moves faster without losing its voice.
  • Ship something real to a real audience before day 60.

Deliverable: live results and a clear call on what to scale or stop.

Act III · Days 61–100

Scale build the engine

  • Set the operating model: small senior squads, sharp briefs and no approval ladders.
  • Stand up a dashboard that ties creative and digital work to commercial outcomes.
  • Take a 12-month creative and digital roadmap to the executive team and board.

Deliverable: a roadmap the board can fund and a team that wants to build it.

● Bonus feature

Off the clock

I don't have an off switch, and I've stopped looking for one. When the workday ends I'm drawing comic pages, inking character studies or filling the margins of an old novel with sketches. Then I'm writing the next episode or building the next thing. That creative energy runs seven days a week, and it's the same drive I bring to a team: more ideas than we need, the stamina to finish the best ones and the restlessness to make the next one better.

@steve_w_artist ↗
Digital pencil drawing of a woman with bionic arms and legs, eyes closed, fingertips to her forehead, framed by a black circle
Cyber Elite · Digital pencil · Eternity Complex@steve_w_artist